Info
Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and
+1 Attack this turn. +1 Armor.
See this card on Hearthpwn
Shapeshift is the druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy `s basic Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and .
Strategy
Shapeshift offers Druid a method to remove low health minions such as Silver Hand Recruits or various Murlocs. Compared to vert similar Fireblast it has few downsides as your hero is exposed to damage when attacking minion, also Taunt affects hero`s attacks. On the other hand in lategame when both players are pretty much topdecking using Shapeshift against enemy hero creates Hit Point difference of two between the heroes.
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|---|---|---|---|---|---|---|---|
Claw | Free | Druid | Spell | General | 1 | Give your hero +2 Attack this turn and 2 Armor. | ||
Bite | Rare | Druid | Spell | General | 4 | Give your hero +4 Attack this turn and 4 Armor. | ||
Savage Roar | Free | Druid | Spell | General | 3 | Give your characters 2 Attack this turn. | ||
Savage Roar | Free | Druid | Spell | General | 3 | Give your characters +2 Attack this turn. |
Strategy
This Hero Power offers a combination of offensive and defensive benefits.
Shapeshift grants heroes a temporary point of Attack, allowing them to directly attack enemies, essentially granting them a weak weapon Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a until the end of the turn. This is most useful for finishing off enemy minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion , trading Health (or Armor) for board control Board control is an unofficial term usually referring to a player s ability to keep the opponent from building up minions on the battlefield, or "board". Control decks are named after this strategy, aiming to control , often in combination with friendly minions or spells. It can also be used to simply chip away at enemy heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. . Shapeshift can also supplement the power of other Attack power sources to increase killing power for the single attack allowed that turn. This Attack power is usually from spells but can also include equipped weapons, since Shapeshift is not itself a weapon - although it is extremely rare for a druid to have one.
Since Armor stays and can stack, this Hero Power also acts as a 1 point heal Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health (or more accurately a pre-emptive shield) for your hero. This can slowly build up protection from future attacks, or absorb some of the damage taken when hitting a minion.
Videos
Notes
- This Hero Power grants to your hero a temporary +1 Attack (which wears off at the end of turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each ) and a permanent +1 Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only .
- As with all Attack sources, the one granted by this Hero Power allows the hero to make an attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to that turn.
- This Attack bonus stacks as usual with the Attack value of an equipped weapon Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a (if any) and other Attack sources (such as Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn ).
- If a player has this Hero Power, Justicar Trueheart Justicar Trueheart Set: The Grand Tournament Type: Minion Rarity: Legendary Cost: 6 Attack: 6 Health: 3 Abilities: Battlecry, Replace Hero Power Tags: Hero Power-related Battlecry: Replace your starting Hero Power with a better one.It s like `s Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are will replace it with Dire Shapeshift Dire Shapeshift Set: The Grand Tournament Type: Hero Power Class: Druid Cost: 2 Abilities: Gain Armor Hero PowerGain 2 Armor and +2 Attack this turn.See this card on Hearthpwn data page] Dire Shapeshift is a , doubling its effect.
Against other Hero Powers
Shapeshift is a hybrid of offense and defense, and excels at neither; it also exposes druids to damage by forcing them to attack minions directly. Be that as it may, it is one of the three "deal one damage" powers, enabling some card-efficient Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the board control and discouraging opponents from playing 1-Health minions.
Hero Powers can be compared "one on one" assuming a clear board state and no other cards involved, although this is mostly academic since cards drawn and played tend to have a much larger effect on the game than any player`s Power.
- Shapeshift can keep up with Armor Up! Armor Up! Type: Hero Power Class: Warrior Cost: 2 Abilities: Gain Armor Hero Power Gain 2 Armor.See this card on Hearthpwn data page] Armor Up! is the warrior s basic Hero Power. Contents 1 Notes 2 or Steady Shot Steady Shot Type: Hero Power Class: Hunter Cost: 2 Abilities: Deal damage Hero PowerDeal 2 damage to the enemy hero.See this card on Hearthpwn data page] Steady Shot is the hunter s basic Hero Power. Contents , although the opposing power will determine which direction Health/Armor totals go: both heroes either gain 1 net Armor or take 1 net damage per turn depending on the Power. Be that as it may, Shapeshift offers far better board control Board control is an unofficial term usually referring to a player s ability to keep the opponent from building up minions on the battlefield, or "board". Control decks are named after this strategy, aiming to control versatility than either.
- Lesser Heal Lesser Heal Type: Hero Power Class: Priest Cost: 2 Abilities: Restore Health Hero Power Restore 2 Health.See this card on Hearthpwn data page] Lesser Heal is the priest s basic Hero Power. Contents 1 Notes 2 is in the same boat as Armor Up! without minions on the priest The Priest is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Anduin Wrynn and Tyrande Whisperwind. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Replacement Hero Powers 5 `s side, with the drawback that Health (unlike Armor) cannot be built up indefinitely. On the other hand, in combination with minions it can heal more damage than the druid can dish out.
- Totemic Call Totemic Call Type: Hero Power Class: Shaman Cost: 2 Abilities: Summon Tags: Random Hero Power Summon a random Totem.See this card on Hearthpwn data page] Totemic Call is the shaman s basic Hero Power. Contents 1 may be Shapeshift`s worst matchup, as it takes multiple uses to take down most Totems, and if Healing Totem Healing Totem Set: Basic Type: Minion Subtype: Totem Class: Shaman Cost: 1 Attack: 0 Health: 2 Abilities: Restore Health Tags: Area of effect, Triggered effect At the end of your turn, restore 1 Health to is produced the druid will not be able to kill any totems without card assistance. Stoneclaw Totem Stoneclaw Totem Set: Basic Type: Minion Subtype: Totem Class: Shaman Cost: 1 Attack: 0 Health: 2 Abilities: Taunt TauntSee this card on Hearthpwn data page] For the option provided by Totemic Slam, see Stoneclaw Totem can even block the druid from attacking more vulnerable targets. One upside would be the steady stream of Armor accumulated from using Shapeshift, since most Totems have 0 Attack.
- Shapeshift can break even with Reinforce Reinforce Type: Hero Power Class: Paladin Cost: 2 Abilities: Summon Hero Power Summon a 1/1 Silver Hand Recruit.See this card on Hearthpwn data page] Reinforce is the paladin s basic Hero Power. Contents 1 Summoned minions , spending both Armor and Attack each turn to pick off Silver Hand Recruits Silver Hand Recruit Set: Basic Type: Minion Class: Paladin Cost: 1 Attack: 1 Health: 1 See this card on Hearthpwn data page] Silver Hand Recruit is an uncollectible paladin minion, created by the paladin Hero as they come for no net change. Be that as it may, if multiple Recruits are allowed to be built up, the druid can only eliminate a single new one each turn and will need assistance to catch up to the existing attackers.
- Shapeshift beats Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 and Dagger Mastery Dagger Mastery Type: Hero Power Class: Rogue Cost: 2 Abilities: Equip Tags: Weapon-generating Hero Power Equip a 1/2 Dagger.See this card on Hearthpwn data page] Dagger Mastery is the rogue s basic Hero Power. Contents 1 one-to-one, its Armor neutralising the incoming damage while its Attack bonus allows the druid to deal some damage of their own. Be that as it may, Fireblast is potentially better for board control by avoiding exposure to counterattack and bypassing Taunt, while Dagger Mastery has better tempo Tempo is an unofficial term that describes which way the "momentum" of a match is going, as well as a label for decks which aim to keep tempo on their side. It is one of by enabling two attacks per Hero Power use instead of one.
- Life Tap Life Tap Type: Hero Power Class: Warlock Cost: 2 Abilities: Deal damage, Draw cards Hero PowerDraw a card and take 2 damage.See this card on Hearthpwn data page] Life Tap is the warlock s basic Hero is too variable and context-dependent to easily compare, but as a rule, with few cards in hand its additional card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them each turn will usually provide greater utility than Shapeshift, although once the warlock`s deck is exhausted Shapeshift will clearly win out.
- If two druids attack each other in a mirror match A mirror match or mirror is a match between two players using roughly the same deck or deck type. Strategically, mirror matches often present quite a different experience than other matchups, with the player forced , each side will eliminate the other`s extra Armor each turn for no net effect.